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> Whisper-based League System, Want to assist?
The-Black-Ninja
post Jun 7 2009, 07:52 PM
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QUOTE(googlexx @ Jun 7 2009, 09:32 PM) *
thats why u require %60 or %70 of the ppl that played the game to validate the winner. and you can make it so they cant join another game until they report a winner
I'm saying that if something happens in the game and, say, team 2 thinks team 1 cheated or whatever, they won't vote that team 1 won the game and if you make it so they can't play again unless they vote and they're all stubborn, they won't vote and the win will never be recorded and now you have an argument dry.gif


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Faedrik
post Jun 7 2009, 07:57 PM
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That is what moderators and administrators are designed to help deal with, The-Black-Ninja, nothing is perfect, but there are obviously ideal ways for situations to be handled.
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The-Black-Ninja
post Jun 7 2009, 08:01 PM
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Alrighty. Well, I can start working on somethin whenever you're ready smile.gif

This post has been edited by The-Black-Ninja: Jun 7 2009, 08:02 PM


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Sui(C)ide
post Jun 7 2009, 08:01 PM
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QUOTE(Faedrik @ Jun 8 2009, 11:57 AM) *

That is what moderators and administrators are designed to help deal with, The-Black-Ninja, nothing is perfect, but there are obviously ideal ways for situations to be handled.


Not only that, but there is commands for 'reporting' people.


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FiftyToo
post Jun 8 2009, 01:05 PM
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I can help crank out the database for you. From the sounds of it, you have big ideas that require a ton of information to be stored. I can create a very flexible and normalized database schema that will store everything nice and neat.

PM me if you want to over the data requirements and I will whip up some tables for you :0

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Faedrik
post Jun 9 2009, 11:39 AM
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Progress Report:

Ignore system functional

- You can ignore, unignore, check history, etc.

Queue System

- Creating new queues, reading queues (all output is either to the bot screen or a whisper, should I allow overrides that will create an emote or a normal-chat message?)

Virtual Channel

- Whenever a message is received, it updates their activity to when it was received.
- Users are never removed from the list, they are merely updated in activity.

Logging in

- The bot must be using the same product that the league is intended for. A Warcraft III product for a WC3 league, etc.
- This is to make sure the bots don't get flooded by other products that cannot participate in the league.
- All users with a "#" or a "@" in their name are automatically ignored in attempt to ignore floodbots and multi-accounters.

More to come:

Various other script statistics:
Total amount of lines: 1187
Blank Lines: 60
Commented Lines: 94
Percentage of "programming: 87%
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AbsoluteMSTR
post Jun 9 2009, 09:21 PM
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if you want to work the web end

http://fiftytoo.no-ip.com:45000/websvn/fil...2Fmysql.inc.vbs

Recommend you use MYSQL database


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bambambigellow
post Jul 3 2009, 12:18 PM
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That seem like a script that i would really like to use. Any advancement since the last update is on june 09.

My ideas:
A feature that could be implemented is different game type.

King of the hill (1v1) ->
2 players fight each other, the winner stays to fight another opponent. If you win you keep playing, if you lose can't play anymore and the winner keeps playing until undefeated.

BO3 (1v1-2v2-3v3-4v4) ->
Best of 3, where there would be 3 matches, and the first one who get 2-0 our 3-1 wins the bracket, and would continue to the next round.

1v1-2v2-3v3-4v4-FFA ->
People would pick their teamate and the bot would pick 2 random teams to fight each other. The winner continue and the loser loses


My idea might not be a good idea for that kind of script, but im giving my ideas. ^^


Have a good day!
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