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> CC idea, oh yeaaa
Bryan Stevens
post May 11 2009, 11:29 PM
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I have a idea you know how alot ppl use league scripts

Why cant we make something like this

`signin signs user in
`signout signs user out
`signinlist says who signed up max 10 sign iin

then after 10 ahve signed up have a cmd like `creategame (bot creates game for the 10 user signedup and says gn when created)
Then `clearlist Clears the first 10 signins and starts process all over again

Note* `creategame will have to have diff gamenames idk how to do that hoep its possible

-This would prob be easier then making a script XD

also add cmd `(gn) says what users are on what team sentinel or Scourge of the 10 list
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Sui(C)ide
post May 28 2009, 12:25 AM
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QUOTE(Bryan Stevens @ May 12 2009, 03:29 PM) *

I have a idea you know how alot ppl use league scripts

Why cant we make something like this

`signin signs user in
`signout signs user out
`signinlist says who signed up max 10 sign iin

then after 10 ahve signed up have a cmd like `creategame (bot creates game for the 10 user signedup and says gn when created)
Then `clearlist Clears the first 10 signins and starts process all over again

Note* `creategame will have to have diff gamenames idk how to do that hoep its possible

-This would prob be easier then making a script XD

also add cmd `(gn) says what users are on what team sentinel or Scourge of the 10 list



If that was to happen, it would be silly. You need a database to keep game records in and a database to keep the users stats.

Also, I remember when I first requested a script where 10 users could sign up, etc, Snap showed me a way with CCX to do it. So you could do that part, but not store the data (I'm pretty sure).


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Snap
post May 28 2009, 02:11 AM
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@WoTi (Suicide): CCX should handle all your "database" needs. I focused on data storage and manipulation when writing the built-in functions.
"silly"? CCX is a custom command system, silly comes with the territory.


@Topic This is the sign in list WotI is refering to - nearly exactly what you are saying here: http://www.stealthbot.net/board/index.php?...st&p=330833

Creating a random game name would be easy. - Do you want specific names for the 'random' names? - Like "Alpha", "Beta", "l33t", "CoolGame"
Or just a number? "Game 432" "Game 187" etc. - Ether would be easily achieved smile.gif


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Sui(C)ide
post May 28 2009, 02:22 AM
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QUOTE(Snap @ May 28 2009, 06:11 PM) *

@WoTi (Suicide): CCX should handle all your "database" needs. I focused on data storage and manipulation when writing the built-in functions.
"silly"? CCX is a custom command system, silly comes with the territory.


@Topic This is the sign in list WotI is refering to - nearly exactly what you are saying here: http://www.stealthbot.net/board/index.php?...st&p=330833

Creating a random game name would be easy. - Do you want specific names for the 'random' names? - Like "Alpha", "Beta", "l33t", "CoolGame"
Or just a number? "Game 432" "Game 187" etc. - Ether would be easily achieved smile.gif


Holy hell, I didn't think it could do that. O_O
My mistake.


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post May 28 2009, 02:25 AM
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Test these out:
/testcc Game %rand(100,999)
/testcc %item(Cool Game|Sweet Game,%rand(1,2),|)
(Just change the 2 if you add more game names, separate them by |)

One of my fav cc's is this one:
/addcc choose 10/ I recommend: %item(%all,%rand(1,%args))

[01:27:44 AM] /choose cows birds cats
[01:27:44 AM] I recommend: cows


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